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the last of us

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The Last of Us - The Beauty of Abandonment

Most people have never had the privilege of visiting a development studio or movie studio and seeing the incredible amount of pre-production artwork that goes into a project of the scope of something like The Last of Us.

During the filing of the rest of our development series for Naughty Dog, I walked past their concept art wall countless times. And, a few times, I had time to just stop and get lost in it all. It's this feeling that we wanted to capture. The second source of inspiration came from Gustavo Santaolalla's unbelievable soundtrack for the game—something we'd become intimately familiar with while editing Grounded.

 I'm not sure Naughty Dog understood exactly what our proposal was, at first, but they still decided to give us a shot at what, really, is kind of a surreal experiment. Ideally, you have the means to hook this up to a large screen in a dark room, but either way, we hope you enjoy it.

 

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The Last of Us, Episode 5 - Joel and Ellie

Faced with the brutal realities of their world, their relationship is a complex one. Writing, direction, and the talents of two very special voice actors (Ashley Johnson as Ellie and Troy Baker as Joel) each contributed something critical to the process that turned mere characters into living, breathing people.

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GROUNDED: Making The Last of Us Trailer

This trailer contains no spoilers—either of the film or the game. However, if you plan to play The Last of Us it is highly recommended that you beat the game before watching the full film.

Area 5 is very proud to present our trailer for this feature length documentary on the creation of The Last of Us.

Making a new IP is hard. Really hard. Even when you're a venerated and much-beloved game development studio like Naughty Dog (Uncharted, Jak & Daxter), you're leaping headlong into a sea of unanswered questions when embarking on a journey like this; questions that can only be resolved through failure, after failure, after failure.

But that's the Naughty Dog way. Their unique corporate culture cultivates a flurry of creative energy like few places on Earth. The Last of Us is a game shaped by visionaries, but given form through the dedication of hundreds of individuals—each with the power to shape the vision at the highest level. Everyone that worked on the game made their mark, and the heroes of our film represent but a tiny fraction of the incredible amount of effort which finally brought it all together. Actors, directors, artists, sound designers, and engineers; at Naughty Dog everyone is a storyteller.

We hope that whether or not you play the game, you'll still enjoy their stories.

Right now you can only get the film by buying a season pass of content to The Last of Us. If you choose to do so, we hope you'll come back and tell us what you think.

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The Last of Us, Episode 3 - Death and Choices

It's remarkable to us here at A5 just how much brainpower Naughty Dog puts into every aspect of The Last of Us. The easy way out would be to make a scavenging and crafting system that simply upgrades your damage-dealing abilities and throw correspondingly tougher enemies at you as the game progresses. But what if such systems were considered every bit the storytelling opportunities that we normally associate strictly with cut-scenes or scripted dialog? What if you could feel  a world, its characters, and its choices this way?

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The Last of Us, Episode 1 - Hush

We feel extraordinarily privileged to be wor  king with Naughty Dog on a series of mini documentaries about The Last of Us. This is the first. The series will be released first as short cuts (spoiler free!) and then extended cuts which will be on the game disc. The extended cuts will, in total, compare in run time to a feature length documentary. 

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