It's remarkable to us here at A5 just how much brainpower Naughty Dog puts into every aspect of The Last of Us. The easy way out would be to make a scavenging and crafting system that simply upgrades your damage-dealing abilities and throw correspondingly tougher enemies at you as the game progresses. But what if such systems were considered every bit the storytelling opportunities that we normally associate strictly with cut-scenes or scripted dialog? What if you could feel a world, its characters, and its choices this way?
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We feel extraordinarily privileged to be wor king with Naughty Dog on a series of mini documentaries about The Last of Us. This is the first. The series will be released first as short cuts (spoiler free!) and then extended cuts which will be on the game disc. The extended cuts will, in total, compare in run time to a feature length documentary.